A downloadable game for Windows, macOS, and Linux

Inspired by classic metroidvania games, you will discover new abilities, fight deadly creatures, and explore a handcrafted world created in a retro pixel art style.


Lily is a newly appointed paladin sent to investigate the appearance of undead near a village. Her search leads her to an old castle that is known to have been long abandoned, but there are lights visible and the drawbridge is closed.

Being new to her order, she has a desire to prove herself a capable paladin, thus she decides to find a way into the castle and destroy the source of the undead, but doesn't realize the evil she is ultimately about to face.


Controller Defaults
Left Stick / D-Pad - Movement (Left, Right, Duck) (interact with up coming soon)
Start - Pause / Status
X / Square - Primary Attack (Whip) / Settings Menu (when at pause menu)
Y / Triangle - Special Attack (Holy Water, Axe, Fireball, etc) (Once acquired)
B / Circle - Dash / Back (in menus)
A / Cross - Jump / Confirm (in menus)

Keyboard Defaults
W / A / S / D - Movement (Left, Right, Duck) (interact with up coming soon)
Esc / Enter - Pause / Status
J - Primary Attack (Whip) / Settings Menu (when at pause menu)
K - Special Attack (Holy Water, Axe, Fireball, etc) (Once acquired)
L - Dash / Back (in menus)
Space - Jump / Confirm (in menus)

Key bindings can be customized by pausing, opening the menu with X / Square / J and then selecting Settings, then Controls.


Forsaken Castle Alpha v1.4 (Windows x64) 169 MB
Forsaken Castle Alpha v1.4 (Windows x86) 166 MB
Forsaken Castle Alpha v1.4 (Mac) 172 MB
Forsaken Castle Alpha v1.4 (Linux) 185 MB

Development log


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are This normal? I mean black

Can't wait for full release!

I'm not getting beyond the loading screen. I press a button, i hear a "whoosh" sound, and nothing else.

Is a good game! the stages are very well developed, the movements are executed well and the soundtrack is AMAZING! The only bad point would be the bosses since they do not present a challenge and it causes them a lot of damage but perhaps this will change in its final version, add subtitles in Spanish for all those who do not speak English activate them to read the translated texts, the game retains its original language.

Good game! Demo Complete Here

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Overall game is great, I really like the graphics (it pays a lot of attention to the detail, and there is SO MUCH different sprite all around the game), and I really like the idea of the game, yet for metroidvania it lacks movement. I really want to see different dashes, maybe grapping hook, and lots of different abilities. example of what I wish to see is, ability to buy some kind of item, that would allow you to dash (as secondary weapon), you would do damage, gain invincibility and use up 1 mana.(that is quite expensive)
Another thing I quite did not like was the linear gameplay. Make it less linear with a lot of different trees to go, and search. After all we have a map, so we can go back without any big problem. This would give it more adventure style, and it would make me more happy to explore the game.
Also, I hope you will find use for shards (probably make a shop)

And the most important thing, The combat system is not good. I want to be able to use my weaponry in more directions. I don't know how do you make it work, yet I want to be able to choose direction of attack for all of the weapons. This would make the battle system less frustrating, yet extremely more fun.
Last thing I want to mention, It quite lacks story, and I would loved to see the storyline of the game go. If you are able, add some fun details and stuff, and this game will become INSANE.
I really like the project, and if I will be able to support it, I might try. I want to see this game become a winner of indie game 2021, or 2022. It would be really fun to see this game become on of the best.
I know it might take a lot of work, and result in burnout, but it extremely worth it.


For a Castlevania-inspired game the game feels very light in mobility including being able to choose the direction of the jumps in the air which is strange when I expected a movement that felt heavier, the attacks themselves I think they are missing something so that they feel more solid. I think it has potential and could be a good introduction to the metroidvania genre, although the beginning of this type of game is always simple, so I am curious as to how it would develop in more advanced stages where difficulty becomes a relevant aspect. .

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Very good, impressively polished but lacking in depth. Looking forward to more.

The game is very enjoyable. It has very good graphics and excellent gameplay, although I do not like the combat very much, I still feel it is worth it, I give it 4 stars, just because I did not like the combat very much, but I know that in the metroidvania that type of combat is the normal. In summary a very good game.

Looks very good. Think I've seen it somwhere except here on Itch.

Downloading right now


why wont it load?

I watched the video and it looked so fun but now im sitting here and straring one hour at a loading screen

does it really take so long?

I have the same problem. Any solution?

I don't think so, I honestly forgot about the game already so I really can't tell for sure but If I have fixed it (what I doubt) then by dowloading another version of the game

I don't think I fixed it tho

really awesome demo. has the chops to be a great game. it's a shame that it won't see the light of day for a long time, if at all.

played the demo, can't wait for the full game!

that was great!

a spanish translation please

Quite enjoyable. I hope you keep working on this. This reminded me quite a lot of the old Castlevania series, as well as the newer Bloodstained Ritual of the Night. Managed to complete the demo in about 20 minutes. Might even have to record it at some point.

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I'm sorry, I wanted to enjoy this I really did, but you need a better control scheme or at least allow us to remap to sensible controls! (why can't I remap left/right movement?)

I went to the menu to change the controls, the options slided to the right and are no longer visible. The worst is that I pressed some keys and probably changed the jump control, because now there isn't a key that will make the character jump. Also i have problems when i try to click on exit game on the menu because nothing happens. I'm attaching a screen, I'm running it on mac...

This is impressing me so far - the soundtrack is fantastic, and really adds to the experience.

Nice little homage to the Castlevania franchise. It's also a dope thing to see the hearts being used for the character's health, which makes me think of Zelda when I look up at them. The only issue I have is not being able to destroy enemy projectiles with the whip - which I hope would be considered at some point in development. May the game's development reach completion sometime in this year of 2020.

So far, I'm rather enjoying this game: it feels fun to play, and the controls, while a bit out of my usual experience, work well enough I think. ^_^

That said, on my machine at least, the game doesn't seem to save: using a save-point claims that a save has been made, but on restarting the game I only see apparently-unused save-slots. :/

I'm also seeing some minor graphical glitching near the bottom of the screen; nothing that seriously hinders play, but enough to be noticeable.

In case it helps, I'm using a dual-monitor setup, and my system specs are as follows:

OS: Ubuntu Linux 18.04.4

Laptop; Dell Inspiron 15 3000 Series
CPU: Core i7 2.4GHz (4-core)
Memory: 8GB
Graphics: GeForce 840M, 2GB (+Intel integrated

This game is really cool and it controls fantastically!! If you wanna check out my play of it ill leave it here, Great job This game is amazing.. very mega-man and castlevania eske.   https://www.youtube.com/watch?v=jgN5pHRf23U

Hi Duck Block Games, when will this game be ready for release? I'm looking forward to playing it when it comes out :)

search on the internet for update 1.3.4, this one doesnt work

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not playable, stuck on loading screen 64bit and 32bit

hey i was able to play its FRIGGING AWESOME so far!!! PLEASE ADD MORE!!!!

Great game so far, really looking forward to the final release!

A fun little DEMO. Waiting for the full game.


Impossible to play. Stuck at loading screen. What a shame, looked like a really fun demo!


Same thing here. Loading never ends. Toob ad. It looked neat.

This owns SO much 馃尭

Can't wait for the final game! Wish you luck in development!

Noice game

i love this

I seems something went wrong when exporting the current Linux build (v1.4) - when trying to load or start a new game it will be stuck at the "Loading..." screen.

Apart from that: I loved the previous versions, I'm really looking forward to the full game!

I did a video with the most recent build (v1.4). Played great, but as I keep mentioning in the video, I worry it'll play too Castlevania when all's said and done.

Hi there, I had first started playing this game about a month or so ago, and finally sat down to complete it in one sitting.

The game was enjoyable to play, had some wonderful rock music to accentuate the underground mine and castle backgrounds, the instructions for using each new magical attack work in sync with the changes to the controls, and kudos to using a female character as the protagonist :)

Aside from the remappable buttons not working for the J button (if you switch the attack button to something other than J and then want to change it back to J, you can't), there's a little typo when the purple lady decides to make a strategic withdrawal/retreat.

Even though I couldn't locate all the remaining treasure boxes, it was still helpful to have them displayed i the map for later backtracking.

All in all, I look forward to playing the full game when it's released :)

I did a spotlight video on this game about a week ago. It was a really good demo! The effort and love is there and I can't wait to see if Duck Block Games does make it into a full fledged Castlevania-type game! 

Here's the spotlight video!

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This is feeling pretty good so far, but I found some minor issues.  The acceleration/deceleration should be disabled if you want it to feel like Aria Of Sorrow / Dawn Of Sorrow / Portrait Of Ruin, which are all great games that seem to inspire this one.  They have 0 acceleration/deceleration when walking, so you have total control over the movement of the character.

There's a similar issue with jumping.  In those games listed above, jumps' vertical momentum stops immediately when the jump button is released, which allows for very precise attack points in mid-air.  In Forsaken Castle, jumping floats beyond the target point.

Another issue is that the back of the whip doesn't deal damage.  In Portrait Of Ruin, the back of the whip deals damage.  This can be helpful for quickly attacking something approaching from up and behind.

Switching directions in the air doesn't work quite the same way, but this might be due to the horizontal acceleration/deceleration.

Played through it; very fun game!  As a fan of Aria Of Sorrow, Dawn Of Sorrow, and Portrait Of Ruin, I'm excited to see where this game goes.  I would buy it with the right feeling of character control.

Awesome game! Just loved!

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